Food and PP are never a problem since those items spawn like crazy in the dungeons, healing and reviver seeds became my main issue towards the end, but I never ended up needing them for the final stretch. I also found the throwing items (like spikes and rocks) to be useful for the first time ever for me, but that may be because I was playing as Shinx and had no good ranged options for most of the game, since I did not get a shock wave TM (note: I am not talking about seeds, those are very clearly busted). The gameplay was fun and challenging at times, with the enemies hitting fairly hard, with mistakes and over confidence being quite punishing. We forgot to put a message there saying that you need to only bring two mons with you. The reported fixes for this are either switching to DSi mode or using a different loading method for original hardware.ģ) The postgame dungeons won't let me in for some reason You are most likely using TwilightMenu++. See #patching-issues in the Discord if anything else comes up.Ģ) The game crashes during a cutscene in Chapter 3 Online patchers don't do a validity check like desktop xdelta does, so if you're using that method, you need to make sure that you have the correct base by manually checking. Follow the patching instructions in the txt inside your download, and do not force patch an incompatible rom. These will all appear in the known bugs txt file in the next patch.ġ) There are some weird backgrounds (ex: solid blue, actors clipping into walls, etc) appearing for some reason Hey all, we've had a few FAQs pop up in our Discord, so I thought I'd post those here as well for those that don't want to join the server. We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: Traducción al Español por Everson y Wolf Igmc4 Team Portal (Miju, Filthy, Pazkallan, ReapersYnergy, MarcoLina)ĭownload (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release A rule that we had during development is that these guests can NEVER be a hindrance, only a way to try new things with dungeon design, and I think we stayed true to that.Ībout a million other things that we don't want to spoil Three guests will occasionally join you during dungeons throughout the story. In other words, no Unburden mons in the first dungeon. No moves or abilities absent from Explorers of Sky movesets have been added to these respective mons, but some problematic ones have been removed to better fit the context. The base stats (and sometimes moves/abilities/IQ groups) of all enemy Pokemon have been adjusted to better fit the intended dungeon experience. Failing out of a dungeon no longer removes items or Poke from your inventory!.Monotype dungeons - All types present in Explorers of Sky have their own themed dungeon present during the main storyĪll traps and random monster houses are GONE! We do not consider this a Kaizo hack, or even much of a difficulty hack.Įxp gain from dungeon mons has also been normalized on its own gradually increasing curve throughout the story However, all of these tools, as well as grinding spots, are still available for those that wish to use them. All testing for this hack was done with no grinding and jumping straight to the next story dungeon without any usage of gummis/the cafe, TMs, or the shop. Unique dungeon design that simultaneously encourages freedom of playstyle and pushes for creative strategyĪ slightly increased level curve relative to Explorers of Sky. A new story about our familiar comforts and uncomfortable changesĪ strong emotional core and plenty of memorable set piecesĮnd/Irdkwia's move shortcuts patch and starter selection patch
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